The drowning issue happened to me at least twice and twice, my opponents let me replay it. It's a really annoying thing and it's a shame Triumphs didn't patch it with a message like: "do you really want to suicide your hero/Leader by drowning him/her?".
It was a long and tough game. At the end we have cleared 90-95% of the map and my opponent took 70% of all sites I guess including high level sites.
I was far behind in the midgame and could not compete in terms of clearing sites speed with two theocrats and evangelists. I believe my opponent had 5-6 independent stacks which kill everything on their ways and dozens of converted units. Our military score is self explanatory.
When I had scouted that we are very far from each other and there is no short way to reach me by land, I realized that I had time to prepare and focused on building monster hunters with explorer specialization.
I was lucky to get egg of flying mount and get item which gives swimming, so both my leader and first hero were as mobile as MH and second hero was floating sorcerer. So I could have three very mobile stacks leading by heroes.
I started hit&run strategy and was able to catch his hero's stack with two stacks and win without much losses. Also I was able to raze city with scorched earth. I was building monster hunters non-stop in three cities and started catching up opponent's by army.
He was incautious again and lost another hero's stack with champion units, one more stack with champions in another part of the map and three more razed cities with scorched earth in total.
But even after that I was not sure that I can win in direct battle, so I continued hit&run tactic knowing that he can't maintain his big army of converted units for a long time and defend his cities at the same time. Novograd has surrended on 42th turn.
Overall it was very good game from Novograd's side, he managed to clean so many sites everywhere and I knew it due to master cartographer, so I was not believe that I can win this game. He leveled a lot of units to champions and there were a lot of champion3/4 crusaders and evangelists (as he said after the game, he even had champion8 evangelist with 170hp lol).
Usually I don't like to blame map generator, but comparing our starting locations I can say that map was quite unsymmetric. My part of ground map was poor and I was able to find good place only for one city. There were no independents/dwellings near to my cities and even my native independent city was hostile to me, so I played without quests.
P.S.
There were a few embarrassing mistakes from my side in the game. I lost my sorcerrer hero because I was too greedy and wanted to get 20-30 xp more in a fairly easy battle. What can happen with strong 60 hp hero with regrowth when you are too lazy to move few units to protect him? He still can die in one turn.
But the most hilarious moment was when I took off item which gives swimming ability on water from my 13lvl hero. I wanted to know what will happen with his movepoints. I didn't know that this mechanic exists in the game and I naively expected that he will embark into magically appeared boat. Seems pretty logical, right? I was very surprised that he died
Written by Hiliadan
Weird map indeed.
Confirmed by keika
I was far behind in the midgame and could not compete in terms of clearing sites speed with two theocrats and evangelists. I believe my opponent had 5-6 independent stacks which kill everything on their ways and dozens of converted units.
Our military score is self explanatory.
When I had scouted that we are very far from each other and there is no short way to reach me by land, I realized that I had time to prepare and focused on building monster hunters with explorer specialization.
I was lucky to get egg of flying mount and get item which gives swimming, so both my leader and first hero were as mobile as MH and second hero was floating sorcerer.
So I could have three very mobile stacks leading by heroes.
I started hit&run strategy and was able to catch his hero's stack with two stacks and win without much losses. Also I was able to raze city with scorched earth.
I was building monster hunters non-stop in three cities and started catching up opponent's by army.
He was incautious again and lost another hero's stack with champion units, one more stack with champions in another part of the map and three more razed cities with scorched earth in total.
But even after that I was not sure that I can win in direct battle, so I continued hit&run tactic knowing that he can't maintain his big army of converted units for a long time and defend his cities at the same time.
Novograd has surrended on 42th turn.
Overall it was very good game from Novograd's side, he managed to clean so many sites everywhere and I knew it due to master cartographer, so I was not believe that I can win this game. He leveled a lot of units to champions and there were a lot of champion3/4 crusaders and evangelists (as he said after the game, he even had champion8 evangelist with 170hp lol).
Usually I don't like to blame map generator, but comparing our starting locations I can say that map was quite unsymmetric. My part of ground map was poor and I was able to find good place only for one city.
There were no independents/dwellings near to my cities and even my native independent city was hostile to me, so I played without quests.
P.S.
There were a few embarrassing mistakes from my side in the game.
I lost my sorcerrer hero because I was too greedy and wanted to get 20-30 xp more in a fairly easy battle. What can happen with strong 60 hp hero with regrowth when you are too lazy to move few units to protect him? He still can die in one turn.
But the most hilarious moment was when I took off item which gives swimming ability on water from my 13lvl hero. I wanted to know what will happen with his movepoints. I didn't know that this mechanic exists in the game and I naively expected that he will embark into magically appeared boat. Seems pretty logical, right? I was very surprised that he died
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keika vs novograd #2
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Information keika vs novograd #2