I think my main issue is I'm too reckless with my initial party, and sometimes by trying to get too many mines/nodes/etc, I get them killed. I will surrender and report it!
Turn timer = 1 day (activate only after the 1st turn is played) Tournament Square Map (Square Small Map) with Surface and Underground on Continents Tournament Game flow
Start town: Village Starting units: Weak Starting distance: Far Roads: Few Roaming units: Average Treasures: Average Cities: Few Dwellings: Few Ressource structures: Average Visit structure: Average Treasure structures: Average
Water Slider at 25% Undiggable walls and Diggable Wall Sliders down to 15% Barren, Mountain and Wetland at 40% All other sliders left untouched at standard 50 %
2 teams of 1 (start at war) Ironman Mode: on Seal Victory: off Unifier Victory: at 2 Beacons Tactical Combat Mode – Against AI: Always Ask
Game speed: Fast Starting Resource: Standard Starting Skills: None All Heroes Have Resurgence: Never Defenders Strength: Strong Cosmic Events: Medium Maximum Number of Heroes: 2 (1 Leader + 2 heroes) Maximum Heroes Level: 13 Map Exploration: On City Founding: On Random heroes match player race: Off Empire Quests: On
Confirmed by MARKYMARK
I think my main issue is I'm too reckless with my initial party, and sometimes by trying to get too many mines/nodes/etc, I get them killed. I will surrender and report it!
Thanks!
yes, but we do not Need to Report it....
it is okay for me.
just learn:-)
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Dr.Light vs Markymark Rematch
game name is the same as this one, password: megaman
Settings
Balance mod (for round 1, please use the Tournament Edition: https://steamcommunity.com/sh... ): http://steamcommunity.com/sharedfiles/filedetails/?id=661597466Â
Strong Defender Normal Reward mod:Â https://steamcommunity.com/sharedfiles/filedetails/?id=1374641017
Turn timer = 1 day (activate only after the 1st turn is played)
Tournament Square Map (Square Small Map) with Surface and Underground on Continents
Tournament Game flow
Start town: Village
Starting units: Weak
Starting distance: Far
Roads: Few
Roaming units: Average
Treasures: Average
Cities: Few
Dwellings: Few
Ressource structures: Average
Visit structure: Average
Treasure structures: Average
Water Slider at 25%
Undiggable walls and Diggable Wall Sliders down to 15%
Barren, Mountain and Wetland at 40%
All other sliders left untouched at standard 50 %
2 teams of 1 (start at war)
Ironman Mode: on
Seal Victory: off
Unifier Victory: at 2 Beacons
Tactical Combat Mode – Against AI: Always Ask
Game speed: Fast
Starting Resource: Standard
Starting Skills: None
All Heroes Have Resurgence: Never
Defenders Strength: Strong
Cosmic Events: Medium
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)
Maximum Heroes Level: 13
Map Exploration: On
City Founding: On
Random heroes match player race: Off
Empire Quests: On
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Information 2019 PBEM Tournament Player Pool