Game #1276 | Devils Knight 3v3
marcuspers vs $eeR vs El_Lobo vs Ezekiel vs AlXStormrage vs gladis
Match Details
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | marcuspers | Sorcerer | unknown | 6 | 14 | 0 | 0 | here | |
1 | $eeR | Rogue | unknown | 6 | 17 | 0 | 0 | here | |
1 | El_Lobo | Theocrat | Dwarves | 6 | 13 | 0 | 0 | here | |
2 | Ezekiel | Theocrat | Draconians | 1 | -18 | 0 | -40 | here | |
2 | AlXStormrage | Dreadnought | Frostlings | 1 | -14 | 0 | -40 | here | |
2 | gladis | Archdruid | Halflings | 1 | -12 | 0 | -40 | here |
Written by $eeR
Well , im fine with it not being for any ranking points , somebody just explain how to change that
Written by marcuspers
Agreed, should be changed to w/o ranking.
Need an admin or original reporter to fix that.
Geschrieben von gladis
I thought we even said it is w/o ranking...
1000 mod games should never be ranked games...
Written by Ezekiel
Is there a way no remove the ranking?
Even though the victory was very concise it was clear that the evolving unit (legendary units) mod was unbalanced/unfair in that a lot of T3 units didn´t evolve and each player was not guaranteed starting with such a unit.
I started with two T3´s which was ranked up a lot but did not grow into T4 units.
Written by MARKYMARK
Written by AlXStormrage
Are we seriously reporting this game, ppl?
Should we start reporting all of the modded games we've won so far, then?
Bestätigt durch El_Lobo
Geschrieben von El_Lobo
I think Marcus and Seer played tigrans.
I can't write a detailed summary because most of me recordings and screens are lost. Especially the ones from the early and mid game. The game was lanched with strong starting units, a lot of ressources and very heavy defenders. I've had a really good game (except losing my first hero around turn 12) and after I evolved my t3 pikeman (starting unit) and got a firstborn as reward for my first quest I was able to clear heavy sites. Key site was a dungeon I could clear quite early where I killed 4 manticores and other stuff around turn 15 I guess. I entered it with the regrowth buff and eveloved the t3 pikeman and the firstborn a few turns later to t4. With 2 t4 units I was able to clear nearly all sites without reapers and did so.
I took a straight way through the UG (from west to east), converted an eagle rider (and evolved it to t4), a human hag and some other units. I must stop converting in due to my low gold income and the loss of my throne.
I could have done even better in this game but I left my throne undefended and somehow a warg manged to slip through our scouting network and took it. I couldn't reach my throne within 2 turns because one hex was missing. This cost me a settler one turn before it was produced, happiness and most of my gold income. There was a time where I was at -200 gold income with just one city. I was forced to clear every site on my way with my main army.
My throne was razed and I couldn't produce anything for a lot of turns. Since I gave 300 gold to Seer at the beginning of the game it was pay back time and my team mates supported me with some gold, rebuild my throne and gave it back to me. Meanwhile my main army got stronger and when I entered AIX realm around turn 21 or 22 I've had 3 elite t4 units and the dwarven t4 have had about 160-170 HP. My leader reached level 11 but we played with the mod where you need way more experience to level up your heros. If I remeber correctly the leaders of my team mates have reached level 7 at this time and the enemy heroes we scouted so far were even weaker.
AIX did a mistake trying to defend with a much weaker army in the city where the red line ends. He could have given up the city and then defend with 3 stacks an a bridge in front of his throne where I could have attacked with only one stack. He didn't and lost his leader in that fight but sadly #metoo ^^ (mine could have survived with 2 more HP) and I lost the t4 eagle rider. Anyways my army was still very strong and 2 turns later I took AIX throne while his leader was in the void.
After taking AIX throne I moved south and spotted an army from Gladis. He had much more units than me but mostly t2 units and with my 2 remaining dwarven t4 units I felt quite confident to win the fight. I won but lost some units so I decided to retreat with my remaining 5 units. Since Marcus and Seer have had time to build their economy until that point the game was decided. In turn 34 Marcus attacked from the center of the surface and won this fight...
4 turns later the game was over. Thank's for the game!
Written by Hiliadan
Bestätigt durch gladis
Good game boys , a lot of mods to load for a game but hey we live on the experimental side for my annual halloween games , i will open another soon as haloween approaches again soon , this one took less than a year i am suprised so much map left unconquered......nice job lobo on the early elimination that led to their ultimate downfall ,
if any have questions regarding all the mods used , or opinions please post them here i am curious for the feedback as i start planning this years version
cheers
Hey there!
My notebook is broken but I bought an all-in-one PC to get back on track. Anyways I have a lot of turns to do and will focuse on the 3vs3 tournament match. I'll play my turn asap. Thank's for your patience!Oh ok.
Yeah I feel sorry for Eskild. I came home that night in a bad mood and the game didn't help. I though he will surrender too, because the game was decided.
Much respect on this game goes to eskild the lionheart for continuing on to fight 3v1 after the german team leader GLADIS the GLOOMSAYER could not even attempt to handle the 24 mod game out of sheer PANIC ATTACK invitation by one and only host yours truly
ATTN GLADIS , your choice to abandon this game after exit has caused me to LEAVE THE GODS OF WAR TEAM
u have officially been branded with the QUITTER WITHOUT REASON on this one i am threatening
don't make me show up in germany to have to assasinate you if you do not grant my abandonment of your GoW team
this stupid damn website will not allow me to ressurect the DoW ( Dogs of War ) team at present but i will endeavor to recreat half of my old "Hawks"......hopefullly we can get some good clan 4v4 going sooon ?
ok i need another beer
brb
Heys guys,
since yesterday my notebook refused to boot. I am not sure how fast I can solve the problem or if I need a new one. Can't say if it will take a week or month until I am able to play again... :-(
I'll let you know when I am able to play again. Sorry for the inconvenience!
No, I had a Sheriff and it doesn't evolve. My vassals didn't offer a T3 and another city offered a special T3 which likely wouldn`t have evolved.
But the quest failed because a teammate bought favour with that city one turn before I would have acomplished the quest, so...
I think it's very important whether you start or get such a racial T3 then.
And MC strategies are even better then like you proved. Because producing Racial T3 is costly as we know^^
Aaand I bet the Eagle Rider lost his Mind controlled unit status, too...
So this mod (or these mods) lead to big unbalances
Well, I've played my turn, so you can continue.
That said, I'm very much interested in the legendary units mechanics - mod is not descriptive, and although I had few T3 units that ranked up to champion medals (even more than once), none of them evolved. I assumed only vanilla legendary units can become legendary, but seeing dwarf thane, that is clearly not a case. So, I guess congratulations on exploring this in advance, Lobo
Can we end this game quickly?
I guess AIX just needs to accept his defeat and then Lobo is turning to my poor ally and me
Btw in one week I will be on a one week trip.
It's the Racial Heritage Mod:
https://steamcommunity.com/sharedfiles/filedetails/comments/534176740
The unit 'Human Hag' seems to be broken.
It never uses his Ranged attack. Makes it really easy to kill.
$eer, can you ask the creator of the specific mod?