Game #1363 | 2 vs 2 vs 2 or 3vs3
Sin Arcain vs MARKYMARK vs Moridin vs Longinus vs Refineus vs DrLight
Match Details
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Sin Arcain | Rogue | Draconians | 2 | 42 | 21 | 0 | here | |
1 | MARKYMARK | Archdruid | Dwarves | 2 | 38 | 0 | 0 | here | |
2 | Moridin | Warlord | Elves | 3 | 40 | 20 | -83 | here | |
2 | Longinus | Sorcerer | Elves | 3 | 28 | 14 | -83 | here | |
3 | Refineus | Warlord | Elves | 1 | 0 | 0 | -48 | here | |
3 | DrLight | Sorcerer | Frostlings | 1 | -45 | 0 | -66 | here |
Confirmed by Moridin
Confirmed by DrLight
Written by Hiliadan
Nice reports!
DrLight, have you considered using your Master Illusionist stacks (especially since you had 2) alone, without accompanying, not-concealed, stacks?
It seems you made your Master Illusionists visible to Sin because you had a 3rd stack with them.
As you read from his report, he was quite concerned of being attacked by your invisible stacks. You could have used that tp a better effect I think.
Bestätigt durch MARKYMARK
Confirmed by Sin Arcain
Confirmed by Refineus
At last I have the score screens! I set it to turn 66 when DrLight surrendered.
My leader went east to try to take Longinus cities and as I knew I was doomed, If I had managed to defeat you with my theo party, I could've had a comeback chance.
nice reports guys!
I just realized we have no screenshot of the underground. Here's one where I was dismayed about my mana upkeep while my leader was dead. But you can see what Marky and my domain looked like in the small map.
I feel like I should start taking notes about my matches, because by the end of a 60+ turns long game I can hardly remember what I did earlier. But yes! It was a good game, I enjoyed it. There were a lots of back and forthing, and until about the last ten turns the match seemed undecided to me, or definitely not in Marky's and my favour.
I felt I started pretty well as well. Marky in the bottom left corner and I a bit east from him, both of us underground, over a lava river. My first hero was a Warlord, which I managed to lvl, together with my leader, pretty decently, but as it later turned out not as fast as DrLight. East from me there was a Giants' dwelling. I managed to get a couple of Ogres from them as rewards. I sent some crows around in the underground, but I focused on the above ground scouting. I found Moridin and Longinus not too far from me on the surface. I had two cave entrances nearby my domain so I could easily move around. Furthermore I got a Naga and a Dragon dwelling vassalized, further to the northeast.
Moridin's and Longinus proximity deeply bothered me, because I expected they could easily reach and attack my cities if my armies were away out to get some nice sites. Since I couldn't find any big army of theirs, only some lower lvl heroes, I decided to attack them, after clearing some nooks and crannies underground, with my leader army, which, if I recall was about two stacks. In the meantime I sent my first (Warlord) hero, which also had about two stacks army with it, northward on the surface. I thought I had quite good sized armies, both having T3s from rewards and Taverns, and some Lesser Shadow Stalkers. I razed (more like swift plundered them by then, I think) the fairies on my way, because I didn't think I could keep them. And if I can't have them you can't either. ;P This was around turn 30.
DrLight showed up, at least some units of his, because two of his stack was were invisibly. I was considering that I might be able to catch him out of posititon, but in the end I decided against it and fled over the bridge to the west and later south, because from the north Refineus joined in the chase. As you can see at this time my Leader army was still in Moridin's and Longinus' domian. I finished off Moridin on my way back and left his ally, because I had to rush back to potentially defend against DrLight and Refineus. I didn't think my hero army and Marky's army nearby were enough.
I was really tempted here. I had enough units to reach you, DrLight, but then they would have died against Refineus, so with aching heart, but I had to leave you alive and continue fleeing.
In the end I had to go underground near Marky's domain. I originally wanted to lead them away, but I didn't know where DrLight's hero went and I didn't want to get surprised. Near the cave entrance we waited for a few turns. Then there was some positioning issue. If I recall Marky accidentally left a stack on the cave entrance, so a good group of his got defeated by Refineus (see Ref's screenshot) who fell back with his two remaining stacks. But not far enough, which I decided to attack, even though, at this point I still wasn't sure where the invisible armies of DrLight were. I was sad about losing my Warlord hero, but at least Refineus was out of game for a while, I thought.
Ah yeah! In the meantime DrLight showed up and took Marky's human vassal, which was dagerously near my fort. I decided not to defend my fort, however, but instead waited underground with my second hero, just in a turn reach until DrLight attacks it, hopefully without suspecting my follow-up move, so his units may not be in triangle. This was a really painful defeat. My Ogre got seduced and basecly that decided the outcome. At least his leader died, but I feared he would come underground with that Horror and my former Ogre. At the time my leader was near Marky's domain, if I recall. Fortunately DrLight didn't push underground immediately.
And when he did or stopped on top of the cave entrance with his remaining units I managed to finish those off.
At this point I lost the majority of my units, but so did DrLight and Refineus, at least I hoped. On the other hand I had my leader alive so I tried to swiftly throw together an army, one turning T2s (Raptor and Assasin) to march north. I was also offered a Theo hero. I reached DrLight's Undead vassal with my leader army. I wanted to position my units so well that I accidentally spent all my movement points, so I had not enough to trigger the battle... Another painful defeat, DrLight taking out my leader army in two parts, where I lost my leader and 4 Flyers.
Shortly after my Theo hero army caught up and finally took that dwelling from DrLight. Swift Plundered it then continued to push on toward north. I shopped up units from Taverns whereever I could and afford on the way, putting extra pressure on poorly defended cities. I plundered/destroyed, I don't know, like 4-5 cities and forts of DrLight within a few turns. All this while I was worried when will he jump me with his Leader army, but I hoped I could destroy his economy, before that happens. It never happened.
Meantime my leader came back to life. I sent it to Marky who was losing some cities against a Sorcerer hero of DrLight. By the time I got there Marky out of thin air rallied an army, which he lost all too, but defeated the DrLight army there. From there I sent my leader northward on the west side of the map (where previously my hero was chased south) and toward Refineus. To my luck I stumbled upon his leader armies on the way, not in safe triangles. I killed his leader. He fled with his hero and remaining units.
Meanwhile in DrLight's domain, after I destroyed every other cities of his nearby, I found his throne. It was defended by a hero and some heavy summons. I decided it wasn't worth to lose my army against them.. and I still didn't know where his leader was. So instead I turned around and sent my Theo back to the west to wreak havoc in Refineus' domain, who just lost his leader. I built a road through the forest to his throne, so within a few turns I took it, and with that Refineus was defeated.
I took every single cities and forts of Refineus here, while waiting for my leader army to join my (Theo) hero army so finish off DrLight. For one turns when I wasn't sitting on Refineus' throne city to which I tried to migrate my Draconians, DrLight showed up and took it. It surprised me, because I was really only a turn away, so I retook it and defeated his army, which was quite scattered too.
Shortly after he surrendered. And I still don't know that under all these turns where was his leader?
Afterward I went to finish of Longinus with my second hero.
It took me a while to write this report. But here it is.
I really liked this game, it was super interesting, although the endgame was probably not as exciting as I was expecting.
I started real well, leveled up my Sorc leader and my Sorc hero real quick, which were half of the game together, I reached lvl 13 and had Master Illusionist on both of them, when Sin started his first attack, he razed the fairies (I’m sure there’s a place in hell for people who razes fairies), At that point, Refineus and I were able to coordinate real well, but Sin escaped, he managed to go back to UG eventually and Refineus chased him, that’s when he found himself in that cave defending against both Marky and Sin.
When Sin started to escape, we noticed that Marky was marching North through the caves and was going to attack Refineus, at this point I had to split my leader and hero stacks in two, my hero went north to defend Refineus and my leader went south to try to join forces with Refineus, but our lack of scouting placed us pretty far so we couldn’t support each other.
This wasn’t good because I had real good stacks combining my hero and leader, I think If I had managed to send them both south, I could’ve given some damage to Sin, but I couldn’t and I didn’t much tbh. I killed Marky’s attack like Refineus said and Refineus pretty much killed al Marky’s army in the south, at this point we thought Marky was done, but omg, Marky went all Rocky Balboa and he kept coming and coming, if it wasn’t for Marky’s ability to recover, we could’ve given more pressure to Sin, which we didn’t. Marky’s resilience really acted as a shield for Sin, because we never got near him, and I think that provided him the strength he needed for his endgame campaign.
I lost my second hero when it was around lvl 7-8, this was unfortunate it was an AD… later on, I got a theo, which I sent east to take an orc city and clear some structures there, that stack never got super powerful, but eventually went back to defend me from Sin.
It also took us a very long time to determine the location of Sin’s and Marky’s thrones, that wasn’t good because when we were marching south to attack we were pretty much blind, just hoping for the best haha.
Once my Sorc hero defended the north, it started to march south to try to get Marky’s throne, but it took me forever to get there, eventually, I was able to get 2 of Marky’s cities, which for some reason I thought I could maintain, so I migrated instead of razing them, this was a terrible mistake, eventually, Marky just took them back and for some reason, he gather a new army which he used to kill me, not without him losing most of his troops, at that point I was just hoping that Refineus could get there to finish the job, but that’s when he lost that battle against Sin leaving his 2 stacks 1 hex away from each other. I think, after this the game was decided.
Sin was attacking me, he took some of my cities, my theo hero was defending, and instead of taking my throne he rushed to Refineus and killed him (he took his leader in that ambush in the south). I went back to attack him, took refineus throne back, but now I placed my units badly, actually I didn’t think Sin was going to be able to reach me, but he did and killed my theo party. After that I surrendered.
Thanks again for the game, it was amazing, very well done Sin, always knowing which fights to fight, and which ones to run away from, that’s something I need to learn 😊
We started off in the Northwest corner.
A pretty good game, very exciting. A 2vs2vs2
But felt more like a game with me and Dr Light vs Sin and Marky. I never saw anything of Morodin and Longinus. Then Morodin lost against Sin as I understand.
In general, a Warlord. The early turns were quite scattered and focused to level up initiates to become Storm Sister. I would like to believe I was successful. Each quest in my main vassal city offered me 1 Gryphon Rider and I got three in total. With three full stacks, I started to move south to find Sin or Marky believing they were in the southeast corner. I was certain Marky was underground and Sin surface.
Early aggression in the northwest corner from Markys was defended by Dr light. My fort fell to Marky but got reconquered by Dr Light who never gave it back. Imagine if I got to utilize the vault to get Archers with infused shock damage on a city. Imagine that.
I then cleared a lot of sites moving south. The dark sun event made things very uncertain at the brief moment. But I caught a few evolved snakes alone in the desert. I came to the Tigran city, and what? Absolutely nothing there! The cave entrance was located centre from this cutting time from my attack letting Marky and Sin prepare. Which they did. The act of surprise was lost.
Marky then decided to block the cave entrance, with 4 Firstborns and 2 Forge Priest. Well, it did not stop me. Tier III Gryphons they just beat those Firstborns to scrap. A loss of a Berserker made it out. However, here is where my initial mistake. Thinking that counter blocking the cave entrance of the surface would lead me an advantage to prevent anything from slipping through. We had a quite long discussion about the cave entrance. BUT it came out as expected they just send everything they got. I beat Markys forces, but then the remaining Sin forces would just wear the last Theocrat hero persisting to stand in the battle against his two stacks. I should have retreated. I was stronger with my three stacks together, but losing two golden storm sisters, three Gryphons became lacklustre for the rest of my two stacks including a wounded leader with little health bar from his last cave push.
Fine beautiful triangles guys.
I will never block the cave entrance again. It cost me very much and probably the rest of the game as I had a hard time coming back into the game.
The result after Marky pushed first and then Sin cleaned up the top units.
However DR Light had a splendid game actually. His Sorcerer play was very intense. But the second mistake was going down south again. Instead of defending Dr Lights base late game, it was also a very discussable topic to defend or attack again. Attacking was a mistake, instead of pushing back Sins forces. I had not so many forces but combined we could push Sin back, but moving south and then not underground was a bad move as well. 1 misclick left my new Dreadnought leader separated from the leader leaving it an easy clean up from a ragtag team of melancholic attackers to kill my leader again. Then it was over.
The crusade of Sin. Should have pushed this way to better make Dr light have a better come back.
Despite my attempts, it was several key mistakes leading to our fall. I would consider the cave entrance battle as the change of tide for the game. Then scouting became lacking a usual, Dr Light focusing on summoning stuff and I built a few scouts late. Then my research was slacking. Manticores came way too late and the focus to move south rather than empire building focus became problematic.
I have to give Sin for excellent scouting at least for his crows being typically everywhere and basically always in the corresponding positions where we don’t want them. Marky had a very interesting recovery and was at full strength after losing everything, but seemed to get back on their feet in like 5 turns at the same strength even after I and Dr Light cleared his forces several times.
GG well played.
You guys with your fat fingers.
I believe you. It's fine by me. I am just sorry for Marky that he needs to repeat his turn.
Oh well fair enough. Don't raze any structures.
Reverting turn will go back to Marky, so it's actually how reverting turn works that previous will player does its turn again because I also got fat fingers and pressed way too fast on my trigger fingers when I logged on.
Sorry for the inconvenience.
Guys,
I asked Refineus to revert my turn... I had a fat finger and razed a structure... I didn't make any other move, I promise!
Sorry! and thanks for understanding
I have found Refineus. His leader is lvl 7, and his heroes, as you can see, lvl 6. No clue where DrLight is. He has two invisible stacks somewhere nearby, I am sure.
So, my hero army is also chased by Refineus (2 stacks) now. I will try to turn away from your domain and not lead them there. I hope I can bring my leader army back in time to defeat DrLight's and Refineus' army if they keep up the chase.
I had one of those strange crashes after a tactical battle. I have to restart my turn, and I will try to play the exact same way.
Haha I decided to split my main vacation on 5 weeks to 2 + 3 weeks this year.
Then on average I squeeze red days that are non working days anyways into minor vacations.
Owning properties, cars and houses require some duties even a forest take some time to deal with so it's like a working vacation.
I will attend for holidays for until 29th of August.
I will not be able to play any turns until that time.
Cheers
Sorry guys, my game stopped working when I was trying to talk to this gentleman. Fortunately, I only made some few hexes long movement this turn before this happened.
The game is on. Teams are set. 2 vs 2 vs 2.
Glhf
None of us are dangerous Moridin, I think none of the 6 here are pro players... So I think it is going to be a fun game...
It is settled then... I just joined the game, Refineus, please fix the teams.
Good luck and have fun everyone!
Me and Longinus are experienced but not dangerous .. we just play to have fun
I have Novograd Apprentice on my team. Dr Light, also rocks.
I'm on the first spot on the server as host. For some reason whenever I host games I can never switch from first slot. I can never start game otherwise.