Game #462 | 2-2 Tournament Practice game
Jean_de_Metz vs HellBrick vs Skuns453Lirik902 vs xlnt
Match Details
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Jean_de_Metz | Necromancer | Frostlings | 1 | 8 | 0 | 0 | here | |
1 | HellBrick | Rogue | Goblins | 1 | 52 | 26 | 0 | here | |
2 | Skuns453Lirik902 | Archdruid | Draconians | 2 | 0 | 0 | -36 | here | |
2 | xlnt | Rogue | Humans | 2 | -17 | 0 | -30 | here |
Written by Hiliadan
I promoted you report here: http://aow.triumph.net/forums...
Written by xlnt
Written by HellBrick
First of all, it was a very closed map, with a big lake and two long rapids in the middle of it, which made fast attacks through center kind of difficult. You can partially see them here:
The geography contributed a lot to the way the game was played. For example, I was quite concerned with xInt going from this
to this
literally in a day, but the landscape gave us time to prepare against possible attack even if he tried to use this army against us right there and then.
In the meantime, I put my bards to use with the help of an awesome necromancer hero. Not without being an idiot, though: there was this one battle where I managed to charm a bear only to heal him by theocrat's Iron heart, thus cancelling the effect of charm =) Definitely not doing it again. (I hope)
Speaking of bards, we started this game before 1.2 came out and switched to it somewhere in the middle. The switched provided a clear before/after comparison of the upkeep of charmed units. I definitely like the increased upkeep, it puts much higher strain on the economy, but doesn't render the conversion strategies useless. Feels right, I think.
Moving on. I actually never researched any units past bard and switched to the global spells - I had always wanted to use them aggressively, and the situation seemed appropriate: the opponents were far away, and casting annoying stuff off the scouts was the easiest way to put pressure on them. I was hoping for Rally of the populace / Incite revolt, and got the later, but it turned out to be much less impressive than I hoped:
So I dug further through the skill book and found Plague of brigands. This spell turned out to be both surprisingly awesome and surprisingly useless at the same time. Well, technically not at the same time, but on two separate occasions. Anyway, here's the plague in all its glory:
The total amount of 4 assassins, 9 scoundrels and 1 warg had been summoned, and the next morning xInt's throne was captured and stayed overrun with these fellows for most of the game.
Here's the plague in the brilliant display of its uselessness:
At that point it had been 3 days since I unleashed the spell upon the vassal city, and the brigands were still just roaming around and not attacking it, which was seriously disappointing. I'm not sure what went wrong: are they not attacking vassals in general?
Anyway. A few days before the first Plague of brigands Skuns did this:
Unfortunately, he returned from the void just the day before I was able to cast the plague, so we missed the chance to make such a unique kill =) But Jean was approaching Skuns' domain anyway so as soon as his trip to the void was over, Skuns had to flee. He had another army though, the one that eventually emerged from the underground next to our cities. However, since its approach was known of for a long time, we sent my main army there:
Skuns' leader and the main army were probably moving to join forces with xInt, but were caught by Jean's main army:
Something kind of similar happened to xInt, but the other way around. One of his armies tried attacking Jean's cities, but was defeated:
And then the leader with his knights were killed by my second army that finally managed to walk all the way to his throne that he just recaptured back from the brigands:
I'll end with a couple of things that weren't really important to the game narrative, but were kind of amusing. First, look closely at the diplomacy history of these fey folks:
Yep, I vassalled them and them *immediately* declared war on them. Was trying to select them in order to check how much income I'm getting from them, but missclicked and declared war on them. Which apparently requires no confirmation whatsoever =( A lot later they forgave me, proposed peace once again, and I vassalled them once again... just to see them captured by Skuns the next turn. It's impressive how much money was wasted on this dwelling without getting any profit from it at all =)
And finally: a mana pile in the center of the map that hasn't been found by any of the 3 surface players with flying/floating scouts for 35 freaking days simply because it was lying on a patch of snow =)
Confirmed by xlnt
Confirmed by Skuns453Lirik902
462 | Age of Wonders 3
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2-2 Tournament Practice game
Game's name -Â 2-2 Tournament Practice game
Pass - hamster
Balance mod:Â http://steamcommunity.com/sharedfiles/filedetails/?id=661597466Â
Turn timer = 1 dayÂ
Medium Map with Surface and Underground on ContinentsÂ
Normal Game flow speedÂ
Start town: VillageÂ
Starting units: WeakÂ
Starting distance: FarÂ
Roads: FewÂ
Roaming units: AverageÂ
Treasures: AverageÂ
Cities: FewÂ
Dwellings: FewÂ
Ressource structures: AverageÂ
Visit structure: AverageÂ
Treasure structures: AverageÂ
Water Slider at 25%Â
Undiggable walls and Diggable Wall Sliders down to 15%Â
All other sliders left untouched at standard 50 %Â
2 teams of 2Â
Ironman Mode: onÂ
Seal Victory: offÂ
Unifier Victory: at 2 BeaconsÂ
Tactical Combat Mode - Against AI: Always AskÂ
Game speed: NormalÂ
Starting Resource: StandardÂ
Starting Skills: NormalÂ
All Heroes Have Resurgence: NeverÂ
Defenders Strength: StrongÂ
Cosmic Events: MediumÂ
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)Â
Maximum Heroes Level: 20Â
Map Exploration: OnÂ
City Founding: OnÂ
Random heroes match player race: OffÂ
Empire Quests: OnÂ
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Information 2-2 Tournament Practice game
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Information 2-2 Tournament Practice game
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Information 2-2 Tournament Practice game
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Information 2-2 Tournament Practice game