Game #353 | Team 2v2 #1
Hiliadan vs Ezekiel vs DreadReapr vs orlyzzz
Match Details
Played: | 2016-07-06 |
Savegame | |
Rating | 3 - Regular Game |
Amount of Humans: | 4 |
Kind of game: | PBEM |
Game-value: | 61 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Hiliadan | Rogue | Humans | 1 | 8 | 0 | 0 | here | |
1 | Ezekiel | Necromancer | Draconians | 1 | 8 | 0 | 0 | here | |
2 | DreadReapr | Warlord | Tigrans | 2 | 0 | 0 | -34 | here | |
2 | orlyzzz | Warlord | Halflings | 2 | 0 | 0 | -64 | here |
Posts to the game:
Comments later
Confirmed by DreadReapr
Confirmed by Ezekiel
353 | Age of Wonders 3
353 | Age of Wonders 3
EDIT: eventually it worked without VPN!
I didn't check, I should have. I told you you had to remove the turn timer entirely. Changes to the turn timer apply only to the next player. It doesn't change anything for the player that currently has to play his turn. So you changed to 2 but it stayed 1 for Eskild.
Team 2v2 #1
pass team1
just to be clear its leader + 2 heroes and water slider 50 land
hop in
spot 1 and 3 for me and orlyzz
settings edited:
Turn timer = 1 dayÂ
Medium Map with Surface and Underground on Land
Normal Game flow speedÂ
Start town: VillageÂ
Starting units: WeakÂ
Starting distance: FarÂ
Roads: FewÂ
Roaming units: AverageÂ
Treasures: AverageÂ
Cities: FewÂ
Dwellings: FewÂ
Ressource structures: AverageÂ
Visit structure: AverageÂ
Treasure structures: Average Â
Water Slider at 25%Â Â
Undiggable walls and Diggable Wall Sliders down to 15-20 %Â Â
All other sliders left untouched at standard 50 %Â
Seal Victory: offÂ
Unifier Victory: at 2 BeaconsÂ
Game speed: NormalÂ
Starting Resource: StandardÂ
Starting Skills: NormalÂ
All Heroes Have Resurgence: NeverÂ
Defenders Strength: Strong Â
Cosmic Events: MediumÂ
Maximum Number of Heroes: 2 (1 Leader + 3 heroes)Â
Maximum Heroes Level: 15Â
Map Exploration: OnÂ
City Founding: OnÂ
Random heroes match player race: onÂ
Empire Quests: On Â
Turn order.
System notification
Team 2v2 #1
MediumÂ
LandÂ
ug onÂ
settlerÂ
far distanceÂ
few roadsÂ
few cities Â
few dwellingsÂ
diggable/undiggable walls slider 20Â
seals 60Â
no hero resurgenceÂ
leader + 3 heroesÂ
max hero level 30Â
empire quests onÂ
hero match race onÂ
force high speed offÂ
everything else on averageÂ
password: team1Â
feel free to discuss settings here, just post what you want to be changed.Â
System notification
Information Team 2v2 #1
System notification
Information Team 2v2 #1
Eskild is going to join. Your partner can join today too?
starting units weak - its a bit slow game if defender strenght is strong and we have only few weak units early game
hero match race off - i dnt want to wait for a hero that have terrain advantage or so, same race hero makes more sense to me
Settings:
Balance mod: http://steamcommunity.com/sha...
Turn timer = 1 day
Medium Map with Surface and Underground on Continents
Normal Game flow speed
Start town: Village
Starting units: Weak
Starting distance: Far
Roads: Few
Roaming units: Average
Treasures: Average
Cities: Few
Dwellings: Few
Ressource structures: Average
Visit structure: Average
Treasure structures: AverageÂ
Water Slider at 25%Â
Undiggable walls and Diggable Wall Sliders down to 15-20 %Â
All other sliders left untouched at standard 50 %
2 teams of 2
Seal Victory: off
Unifier Victory: at 2 Beacons
Game speed: Normal
Starting Resource: Standard
Starting Skills: Normal
All Heroes Have Resurgence: Never
Defenders Strength: StrongÂ
Cosmic Events: Medium
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)
Maximum Heroes Level: 15
Map Exploration: On
City Founding: On
Random heroes match player race: OffÂ
Empire Quests: OnÂ
System notification
Information Team 2v2 #1