Spiel #368 | Tass vs Marcus
marcuspers vs Tasslehoff
Match-Details
Gespielt: | 2016-08-07 |
Reportdatei | |
Rating | 2 - Gutes Spiel |
Anzahl der Spieler: | 2 |
Kind of game: | PBEM |
Spiel-wert: | 44 |
Resultat | Spieler | Classes | Races | Team | Punkte | Extra Punkte | Nicht gewonnene Punkte | Quitter | Bewerte |
---|---|---|---|---|---|---|---|---|---|
1 | marcuspers | Necromancer | Draconians | 2 | 19 | 9 | 0 | hier | |
2 | Tasslehoff | Necromancer | Dwarves | 1 | 0 | 0 | -30 | hier |
Written by Evgendil
2 Hiliadan: Yes, I think Necro is OP too. In our 2vs2 game Cbower had 15 lvl Necro Leader on 19 turn. It`s almost one level in one turn. But after 8-9 lvl it not easy. I don`t think I will play necro someday, so I`m for all mod changes to fix necro
Questions and answers
I was a few turns away from producing T3, I research many spells associated with "Evil", nothing out of the ordinary, I had necromany up to t4.
I also thought you can choose the direction of the attack, thats why I attack with my Wraith stack, so that your best army is furthest away, but 4vs2 stacks seems to mess that up, and I was just 3-4 hexes away with my archer stack, so your firstborn had a real fun time
Regarding Ghouling, from my 27 units I bring to end fights, 5 was ghouled. 2 was control undead. 4 was reward from dungeon, 2 was summon. Rest was from start army and produced units.
My leader was lvl 13 in the end. It's quite low, most my units got the level ups.
Written by Hiliadan
You can more or less decide how units are arranged in the battlefield: they are more or less in the same position as the hexes in the strategic map, and the hex with which you attack is important. But it is sometimes hard to predict exactly how units will be positioned.
You did not say much about heroes levels and Ghouling in the report?
Confirmed by Tasslehoff
368 | Age of Wonders 3
368 | Age of Wonders 3
I played an evil Draconian Necromancer and I declare war on all cities I meet and subsequentley cast "Undead Plague" (Very, very powerful spell) on the cities before my main army could come and take the city. The first city I met however was a rather big city, and seperated by a water stream, so not easily approachable, so I decided to vassal it and go south to expand instead.
Above I have tried to map out my movements, and south-east of my capitals is just fortresses that I managed to clear on my way across to the other part of the map. There was only one bridge!
Pragathoz is a dragon dwelling, and I lost my hero in an auto-combat 14vs2, stone giant got a critical hit for 45+ and that was that  I was lucky enough to have "Resurrect hero" in spellbook, so after 4 turns I could resurrect him just in time for the first big battle with Tass!
Tass knew where my main army was, and he tried to escape, but he couldn't get far enough, and I was able to attack his leader 12vs12, my leader died during the battle but he had "undying" so he came back after the fight.Â
The very next turn I was going to plunder the naga dwelling "Hinz-Sa-Sil" to complete my pure evil EQ, unluckily, one of Tass unit took the city with what I assume was his last movement point, as I scouted south-west-east and couldnt see any units, so well done!
The final battle was a bloody and messy event. I attack Tass with 17vs12, but for some reason the attack didn't come from the direction I chose, so 11 of my units was very close to Tass, and he could kill them easily, and my leader stack was very far from the battle and could only make an impact in turn 4-5 of the battle. In the end I survive with 5 units (+2 undying) and Tass surrendered the next turn.
Here is a map of the UG, where Tass had his base.
Thanks for a good match, and a rematch have already been agreed!
No worries about the reload/restart.
Necro vs Necro, interesting!
System Benachrichtung
Tass vs Marcus
System Benachrichtung
Information Tass vs Marcus