Spiel #613 Turnierspiel#40 | Round 3 : 2017 PBEM Duel Tournament #40
El_Lobo vs Zytozid
Match-Details
Gespielt: | 2017-07-24 |
Rating | 2 - Gutes Spiel |
Anzahl der Spieler: | 2 |
Art des Reportes: | 2017 PBEM Duel Tournament |
Kind of game: | PBEM |
Spiel-wert: | 38 |
Resultat | Spieler | Classes | Races | Team | Punkte | Extra Punkte | Nicht gewonnene Punkte | Quitter | Bewerte |
---|---|---|---|---|---|---|---|---|---|
1 | El_Lobo | Sorcerer | Draconians | 1 | 25 | 12 | 0 | hier | |
2 | Zytozid | Archdruid | Elves | 2 | 0 | 0 | -24 | hier |
Confirmed by Zytozid
Confirmed by El_Lobo
Confirmed by El_Lobo
Confirmed by Zytozid
Normal match with sometimes confusingly acting AI.
613 | Age of Wonders 3
By the way, Hiliadan or anyone else:The option to to upload a random scenario into map maker and edit it afterwards was not implemented and won't because it's too much work, right?
There were no guarding apprentices or heroes so for me it seems to be a normal fight. On the other hand the AI used the phasing ability very often. Sometime the apprentices use the phasing to get behind a unit and flank it instead of shooting twice. I think that is not a maximisation of damage because there is no counterstrike against ranged attacks.
I mean if I could phase I would use it the whole day but in this special case it's not really useful especially when they have the inflict stun ability.
From your description, it seems it's a normal behavior. The things that are not normal is when the AI does not try to maximize the damage it can cause or minimize the damage it can take (thus Guarding, but that's rarer).
I uploaded the first screenshot because not all units have had full HP. Both of us havn't got any bonus or special abilitys from builings. My leader is level 12 and has the master illusionist ability what was quite helpful in the turns before. Zytozid's leader is level 9. Both have had a hero level 8 and a 3rd one around level five I think.
This one is after the fight.
Your hero and these apprentices guarding is indeed weird.
:/
We can keep track of the fights to come that are fought automatically.
In the fight AI vs. player the AI always uses the fire bomb. Why does it not work in the fight player vs. player?
Unfortunately I couldn't make a video because I havn't got my own notebook this week.
It was just a minor battle and the outcome won't change much in the greater scope. Strange that the heroes didn't use any range attacks in the 1st combat round though.
You can continue!
I just resent the video. Please check it out and consult on what we should do.
Zytozid
Dumb AI can be caused by desync. In my 2vs2 match, the AI started to do very strange things like not moving, taking flanking attacks to go attack a unit instead of killing another one, etc. because of desync.
EDIT: Zytizid told me that you got an E-Mail from him with the link to the video.
If it's a desync as it happened to me, it means what you saw in the fight didn't really happen and then it's fine. If not, it would be good to report to the devs, to see if they can fix it (though not very likely I'm afraid), or maybe if we can fix it in the balance mod.
In general, the impact we can have on AI behaviour in tactical combat through mods is very limited. For instance I don't think we can change the fact that the AI prioritizes healing abilities at very awkward moments instead of attacking enemy units (or it would have side effects on "good timing" healing or be very complicated to make it work as we want).
If it really effect the outcome and it was extremely stupid/strange behaviour from the AI we should definitely watch it.Â
So, please once again pause the game and upload the video to youtube as unlisted and send us the link in PM.
Shouldn't be a long delay, at least two judges will watch it by tomorrow morning.
Edit: here is a link about desync in auto combat replay, not sure if it's the case, but it have many similarities to Hiliadan's auto combat replay.
Link to triumph forum: http://aow.triumph.net/forums... />
/Marcus
@El_Lobo I fear the same. Sorcerer is just quite strong end-game. But yeah, I'm preparing as well, of course. The power underneath
You can continue your match, the judges consider the information provided is enough to give El_Lobo a warning with proof.
@El_Lobo Since this was your second crash/ironman notification you are encouraged to play in debug mode (you find this setting in the launcher under the tab "Miscellaneous"), so that if you have another crash the developers can look into the reasons and try solve it so that the bug don't happen over and over again!
Good luck in the battles to come!
Bug/Crash
El_Lobo, guess we'll have a fun 1on1 another time anyway after you beat me up this game, right?Â
The turn timer is already off. We were fine with that because both of us do their turns regulary. We are in turn 32 or 33 I think.
Game Crash
The correct action is to not continue playing, ask for the timer to be turned off and send the screenshot/video to me, Hiliadan and Fistandtilus.
We will then look at the screenshot/video and get back to you with any questions.
As in regard to the replay of the battle and the lost unit, that's unfortunately not something we do anything about.
Unfortunately I won a fight without losing a unit and then the game crashed. When I repeated the fight I lost a unit...
If you want, we can discuss this more by PM El Lobo.
We'll see how it plays out now.
I did a quest for this archonian dwelling too and I got a bit gold and a bowman (T1). That's a slight different in comparison to a T4 titan.
Would be great to see a screenshot later from that battle, a long with any extra information you already mentioned (terrain, all army buffs etc.) and we could try to replicate it or see how it could be done differently in manual battle!
Zytozid did send us (the judges) information about the T4 quest reward and we saw it as fair.Â
From my knowledge, the only way to get a T4 as a quest reward is via Giant dwellings, Achron Dwellings or Naga Dwellings, Dragons dont offer T4 rewards, thank god!
You are probably right in that this is a too great of a reward, especially early in the game, so we will probably look into if it's possible to code in such a limitation and then do a poll to get all players feedback.
/Marcus
All in all it was a very unlucky fight for me but I have to deal with it. Anyways Zytozid did not attack me while my leader was in the void and so I could get my leader back and build up a small army again. We'll see if I just won a few turns or if there is still a chance to win the game. It's turn 26 now.
System Benachrichtung
Round 3 : 2017 PBEM Duel Tournament #40