I'd be interested to get feedback on the No Starting Skill at the end of the match. Also please remember about the beta branch. The more matches use it, the better.
Published on Sat, 31 Mar 2018 14:35:41 +0200
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PBEM duel #4
Everyone is welcome to join. The rules are as tourney except starting skills are none so no starting summon and combat spells.Â
Balance mod: http://steamcommunity.com/sha... /> Turn timer = to agree upon "Tournament map" Map with Surface and Underground on Continents  Normal Game flow speed Â
Start town: Village  Starting units: Weak  Starting distance: Far  Roads: Few  Roaming units: Average  Treasures: Average  Cities: Few  Dwellings: Few  Ressource structures: Average  Visit structure: Average  Treasure structures: Average Â
Water Slider at 25% Â Undiggable walls and Diggable Wall Sliders down to 15% Â All other sliders left untouched at standard 50 % Â
Each Player is given a team number (two different teams, one for each competitor)  Ironman Mode: on  Seal Victory: off  Unifier Victory: at 2 Beacons  Tactical Combat Mode - Against AI: Always Ask Â
Game speed: Normal  Starting Resource: Standard  Starting Skills: None  All Heroes Have Resurgence: Never  Defenders Strength: Strong  Cosmic Events: Medium  Maximum Number of Heroes: 2 (1 Leader + 2 heroes)  Maximum Heroes Level: 13 Â
Map Exploration: On  City Founding: On  Random heroes match player race: Off  Empire Quests: On Â
can u play ur turns a bit faster plz - its a bit annoying 2 wait almost one week between the turns...
Greets EarL
Name: Badok vs EarL
Password: "Old man of Aran"
I'm fine with using the beta branch I also played a few games without starting skills so its all good.
HF & GL
Cheers EarL
I don't have a strong opinion on using vs not using beta, so unless you, Earl, have anything against it, I think we can make papa Hili happy .
Also please remember about the beta branch. The more matches use it, the better.
System notification
PBEM duel #4
Balance mod: http://steamcommunity.com/sha... />
Turn timer = to agree upon
"Tournament map" Map with Surface and Underground on Continents Â
Normal Game flow speed Â
Start town: Village Â
Starting units: Weak Â
Starting distance: Far Â
Roads: Few Â
Roaming units: Average Â
Treasures: Average Â
Cities: Few Â
Dwellings: Few Â
Ressource structures: Average Â
Visit structure: Average Â
Treasure structures: Average Â
Water Slider at 25% Â
Undiggable walls and Diggable Wall Sliders down to 15% Â
All other sliders left untouched at standard 50 % Â
Each Player is given a team number (two different teams, one for each competitor) Â
Ironman Mode: on Â
Seal Victory: off Â
Unifier Victory: at 2 Beacons Â
Tactical Combat Mode - Against AI: Always Ask Â
Game speed: Normal Â
Starting Resource: Standard Â
Starting Skills: None Â
All Heroes Have Resurgence: Never Â
Defenders Strength: Strong Â
Cosmic Events: Medium Â
Maximum Number of Heroes: 2 (1 Leader + 2 heroes) Â
Maximum Heroes Level: 13 Â
Map Exploration: On Â
City Founding: On Â
Random heroes match player race: Off Â
Empire Quests: On Â
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Information PBEM duel #4