Durch die Eintragung der Werte von Spielern (Leader, Zivilisation, Klassen), werden nach Beendigung des Spiels durch den Report die Meta-Statistiken ergänzt.
Join me in a unique and challenging age of wonders experience. This is a sea based survival game, that will likely depend on seals victory. The goal of this game is to create a production based empire struggle with navy and army being almost equally important. Pressure is applied all throughout the game, so players must defend as well as expand. This is a casual game and will not be reported for score. Experienced players will be paired with new players. The goal is to balance it out. Experienced players are expected to help out new players. answer their questions, and give advice. There are three mods needed for this game Zaskow's PBEM balance mod, The old man and the sea mod, and End of Days Mod I created for this setup. This is a 2v2v2v2 game. The map will be surface only with 80% water. Very Strong defenders, City Start, many roamers, few cities, few dwellings, many sites, and High resources. I have The End of Days mod changes are listed below.  All Domain and Empire Spells cost 1/2 research, casting cost, and maintenance cost Earth Domain is removed Slow is now cost 150 and is tier 3 Earth Adept Greater Stoning is now an Earth Master spell Expander Rugged Pioneers now also have mariner and fast embark Expander Swift Migration now additional give +3 domain Players defending cities get spells at 1/2 cost and units are inspired Seals now have 3 dragons and 3 Elemental guarding them on very strong Cosmic Happens are restricted to: Transit of the Great Wolf March of the Troll King Rise of the Fire Rogue Rise of the Machines Night of the Living Dead Rise of the Lichqueen Rise of the Dire Penguins Dragons and Elemental - starts after turn 50 *Heroes have been given some additional items Cosmic events start turn 3 and give an event every 5 - 8 turns Pirate class Starts with +2 vision for boats Combat spell Secret - Spell Frost missile Empire upgrade - Fast Ships +4 movement boats Empire upgrade - Maintenance each boat can heal a boat in stack 3 pts per turn Empire upgrade - pirate navy water concealment for boats Sea Lord Starts with swimming for leaders - cannot research seafaring combat spell secret spell - shock missile Always can research swimming a strategic spell that grants a stack 3 turns of swimming secret spell summon water nymph Summon Kraken Â
Max. Anzahl der Spieler 8